10 AI Products Nobody Is Selling Yet
10 AI Products Nobody Is Selling Yet
There are niches with real demand where the supply is near zero. Not because the market doesn't exist, but because nobody has arrived yet. Here are ten concrete ideas.
These aren't theoretical ideas. They're gaps in the market that exist today because most creators chase the same obvious niches.
1. Technical documentation generator from code
The problem: Teams write code but don't document it. READMEs are outdated, comments are sparse, wikis are a mess.
The product: A script or CLI that takes a GitHub repository and generates structured technical documentation — README, ADRs, text-based architecture diagram, contribution guide.
Why nobody sells it well: There are generic tools, but no specialized pack for a specific stack (FastAPI + PostgreSQL, or Next.js + Vercel).
Price: $19–$39.
2. Loot table system for Godot 4
The problem: Every RPG or roguelike needs a loot system. Most devs reimplement it from scratch in each project.
The product: Godot 4 plugin with JSON-configurable loot tables, weights, rarities, conditions, and guaranteed drops. With examples and demo.
Price: $9–$19.
3. Procedural level generator for 2D puzzles (Godot / Unity)
The problem: Puzzle games need hundreds of levels. Designing them by hand is slow; generating them procedurally without quality control produces unsolvable or trivial levels.
The product: Script that generates puzzle levels with guaranteed solvability, exported in tilemap format.
Price: $12–$29.
4. Prompts for legacy code analysis
The problem: Entering an undocumented inherited codebase is one of the biggest time sinks in development.
The product: Specialized prompt pack for analyzing, mapping dependencies, identifying technical debt, and generating a refactoring plan with AI.
Price: $14–$24.
5. Video game dialogue dataset in Latin American Spanish
The problem: Language models trained to generate video game dialogue are mostly trained on English. Neutral Spanish doesn't capture speech from Mexico, Argentina, or Colombia.
The product: Dataset of 2,000–5,000 video game dialogue lines in Latin American Spanish, with regional variants, labeled by tone and context.
Price: $49–$99.
6. Notion templates for software product management
The problem: PMs and independent devs need systems to track features, bugs, roadmap, and releases. Generic Notion templates aren't designed for software.
The product: Complete system in Notion: roadmap, sprint tracking, bug tracker, release notes, retrospectives. Ready to duplicate and use.
Price: $9–$19.
7. n8n workflows for sales report automation
The problem: B2B sales teams spend hours consolidating data from HubSpot, Stripe, and Google Sheets into weekly reports.
The product: Collection of exportable n8n workflows that automate report consolidation and delivery.
Price: $19–$39.
8. Post-processing shader pack for Godot 4
The problem: Post-processing shaders (chromatic aberration, scanlines, CRT effect, vignette, film grain) dramatically improve the look of a game and are difficult to implement correctly.
The product: Pack of 8–12 GLSL shaders for Godot 4 with inspector-configurable parameters, documented and optimized for performance.
Price: $9–$19.
9. Digital creator contract templates
The problem: Independent creators who sell digital products use English contracts or none at all — especially outside the US market.
The product: Pack of contracts adapted for digital creators: freelance contract, NDA, software license, digital sales terms.
Price: $29–$49.
10. Latin American address normalization API
The problem: Geocoding APIs like Google Maps don't handle address writing variants in Mexico, Argentina, or Colombia well.
The product: Endpoint that normalizes and validates address formats for 3–5 Latin American countries.
Price: $29–$49 (lifetime access) or subscription.
Any of these ideas can be on the market in under two weeks. Whoever arrives first with a well-made product owns the niche.